NSW Syllabuses

# STEM Sample Activities

Select a stage from the tabs below for a list of sample STEM activities.

Select an activity to view the activity description, context, outcomes and criteria for assessing learning.

STEM Work samples 8 to 12 and the Programming integrated STEM advice guide are available on the BOSTES website.

### Early Stage 1 (Kindergarten) Sample Activities

Activity 1 – Wearing it out

Students design and create a collage displaying the materials that could be used to make a superhero’s clothes.

Activity 2 – Eggstraordinary

Students design and make a container that will carry and protect three hens' eggs.

Activity 3 – Keep it dry

Students design and create a piece of clothing or device to keep a teddy bear dry.

Activity 4 – Footprints

Students explore the way the characteristics of footprints can help us infer how they were made.

Activity 5 – I need; I want

Students design and create an object that will provide a pet's need or want.

Activity 6 – A bed for Princess Pea

Students will design and make a comfortable bed for Princess Pea so she cannot feel the pea underneath her mattress..

Activity 7 – Weather wise

Students document the weather over a period of time.

### Stage 1 (Years 1 and 2) Sample Activities

Activity 1 – Bumpy ride

Students are challenged to investigate which surface will make a toy car travel the greatest distance.

Activity 2 – Ramp it up

Students investigate the distance a toy car will travel by changing the slope of a ramp.

Activity 3 – Push, pull, play

Students explore forces, design and build a toy.

Activity 4 – Mixing colour

Students explore links between mathematics and art.

Activity 5 – Characteristics of clothing

Students investigate, design and make an article of clothing.

Activity 6 – Buzz, buzz

Students design and construct a bee using materials that reflect the function of its body parts.

Activity 7 – Oil and water

Students investigate the problem ‘How do the characteristics of water affect the way oil mixes with it?’.

### Stage 2 (Years 3 and 4) Sample Actvities

Activity 1 – Bouncing high

Students investigate balls made of different materials to determine whether the materials that make up the balls affect the way the balls bounce.

Activity 2 – Sailing away

Students design and make a vessel, with a sail, that will transport an object across a body of water.

Activity 3 – Stretch your limits

Students explore experimental design and measurement by investigating forces.

Activity 4 – Vehicular variations

Students explore the effects of different wheel and axle arrangements.

Acivity 5 – Magnetic movements

Students explore magnetism, and design and make a device that uses magnetism to move.

Activity 6 – A place to play

Students develop and model a playground design with living and non-living features.

Acivity 7 – Future town

The students design a building for their local area, using computer-aided drawing to visualise their plans and build a model of their design.

### Stage 3 (Years 5 and 6) Sample Activities

Activity 1 – Rube Goldberg invention

A Rube Goldberg invention is a device or set up that is deliberately over-engineered to perform a simple task in a complicated way. They generally involve chain reactions.

Students use materials provided to design and make a machine that performs a simple task and fits a certain criteria, eg there must be at least three transfers of energy.

Activity 2 – Game plan

Students design and make a game that uses electricity as an essential requirement of the structure of the game.

Activity 3 – Up, up and away

Students explore flight by testing and varying the design of paper airplanes.

Activity 4 – Light up

Students use their knowledge of electricity and light to design and make a lampshade.

Activity 5 – Vroom, vroom

Students explore efficiency by building air-powered, model vehicles.

Activity 6 – Waterwheel

Students design and construct a functioning waterwheel.

Activity 7 – Keeping food cool

Students research, design and build a cooling system that can be used without electricity.